
Wing-box aircraft concept
Used surface modelling to design and render on fusion 360.
I design, integrate, prototype, and optimize unmanned systems across carbon-fiber drones, heavy-lift platforms, aerodynamic concepts, and simulation-backed flight hardware.
UAV structures, aerodynamic experiments, rocket analysis, and conceptual aircraft design — from sketch through CAD, CFD, and flying hardware.

Used surface modelling to design and render on fusion 360.

Calculated, designed, and detailed a high-performance FPV quad frame in Fusion 360 with weight reduction in mind. Used GF1045 Propeller along with 10mm thickness for the drone arm.

Fuselage–wing–tail integration showing aerodynamic proportions, stability thinking, and CAD surfacing discipline.

Aggressive delta planform UAV concept exploring sweep, taper, and control surface placement for high-speed missions, also simulated for structural deformation.

UAV airframe with 2120mm Wingspan. designed based on the calculations, MTOW assumed of 3.5kg (including 1kg payload), Used SD7067 airfoil for balanced lift and stability.

Surface-focused propeller geometry with blade twist, chord taper, and pitch refinement for thrust-targeted builds.

Baseline, bent, and split-scimitar wingtip concepts compared with aerodynamic plots in XFLR5. along with the wing designs for each with Sd7067 airfoil.

CFD-led iteration on a custom airfoil using OpenFOAM (WSL) — pressure, velocity, and stall behavior comparisons.

Simulation-backed rocketry work showing CG/CP relationships, flight configuration logic, and measurable outputs.
Aerospace engineer focused on UAV design, systems integration, rapid prototyping, and engineering presentation.
Engineering experience shaped around design exploration, UAV development, and practical aerospace problem solving — concept generation, CAD modeling, geometry refinement, and analysis-supported studies that reflect a strong interest in aircraft and drone design.
My profile is strongest where design intent, systems integration, and engineering practicality meet.
Hand-thrown glider designed in Fusion 360 with a glide ratio of approximately 11. Drag to orbit, scroll to zoom.
Aware of These software workflows, I am a Quick Learner and would continue to learn more.
Airframe concepts, quad frames, gliders, wing structures, manufacturable assemblies, and visual renders.
Surface-focused geometry including propeller modeling and advanced part development.
Aerodynamic reasoning, performance refinement, and evidence-backed iteration on custom geometries.
Concept screening, stability analysis, and early-stage validation for fixed-wing and rocket systems.
ArduPilot, Betaflight, INAV, ESP32 flight controllers, payload integration, and field deployment.
Engineering outcomes centered on performance, payload, integration, and deployment — across three labs in two years.
Systems-oriented aerospace engineer working from concept and CAD through assembly, tuning, and validation.
Aerospace engineer focused on high-performance UAV design, systems integration, and rapid prototyping. I'm strongest where CAD, integration, and practical deployment meet.
Trained 400+ students and military personnel on drone fundamentals; guest-lectured at IIT Bombay and IIT Delhi.
I'm open to UAV integration and design engineer positions where hands-on engineering is valued.
Private gallery — hands-on shots from quadcopter builds, UAV field work, and flying sessions. Ask me for the access password if you'd like to view it.